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Augmented reality mobile game running on a smartphone outdoors
ARKit · ARCore · WebAR

AR App & Game Development Company

Mobile AR apps, WebAR campaigns and location-based AR games built with ARKit, ARCore, Unity AR Foundation and WebXR — for brands, retail, education and games.

ARKit & ARCoreWebAR · no app neededLocation-based AR
AR Development

Augmented reality that is useful, not a gimmick

Good AR solves a real problem: seeing a sofa in your living room, learning how an engine fits together, or turning a city walk into a game. We start from that goal, then pick the delivery — a native app for rich experiences or WebAR for zero-friction campaigns.

Our game-development background means AR that feels polished: stable tracking, realistic lighting, optimised 3D assets and natural interactions.

  • Plane, image, face & object tracking
  • Product visualisation & virtual try-on
  • Location-based & multiplayer AR
  • Optimised 3D models for fast loading

What we build

Retail & e-commerceFurniture & interiorsReal estateEducationIndustrial trainingMarketing campaignsMuseums & tourismLocation-based games
What we offer

Our AR Development services

Discuss your scope
01

Mobile AR apps

Native iOS and Android AR apps built with ARKit and ARCore through Unity AR Foundation.

02

WebAR campaigns

Browser-based AR that opens from a QR code or link — no app install required.

03

Product visualisation

True-to-scale 3D products in the customer’s own space for retail, furniture and real estate.

04

Location-based AR games

GPS and geospatial AR games and city experiences that get players moving.

05

AR training & education

Step-by-step overlays and interactive 3D models for classrooms and workplaces.

06

Filters & lenses

Branded face filters and world effects for social platforms.

How we deliver

Our AR Development process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

AR Development FAQ

Native AR app or WebAR?

WebAR is best for campaigns and quick reach — people scan a code and start instantly. Native apps deliver more robust tracking, richer 3D and persistent anchors.

Which devices are supported?

Native AR runs on ARKit-capable iPhones and iPads and ARCore-supported Android phones. WebAR works in modern mobile browsers.

Can you create the 3D models?

Yes. Our artists model, texture and optimise 3D assets, or convert your CAD and product files into lightweight real-time models.

How long does an AR project take?

A focused WebAR campaign takes 3–6 weeks. A full AR app with a backend and content tools is typically 2–5 months.

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Start a project

Start your AR Development project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.