
Game Development Staff Augmentation
Add senior Unity, Unreal and Godot developers, artists, technical artists and QA to your studio — working in your tools and your sprints, scaled month to month.
Extra capacity, without the hiring overhead
Hiring experienced game developers takes months. Staff augmentation gives you vetted specialists who join your stand-ups, work in your repository and task tracker, and ramp up in days rather than quarters.
Start with one developer or a full squad with a lead. As production changes, scale the team up or down with notice — no recruitment fees and no long lock-ins.
- Engineers, artists, technical artists & QA
- Works in your Jira, Git & build pipeline
- Overlapping hours with UK, EU & Gulf teams
- NDAs and full IP assignment
What we build
Our Game Dev Staff Augmentation services
Dedicated game developers
Gameplay, UI, tools, backend and multiplayer engineers for Unity, Unreal and Godot.
Game artists & animators
2D and 3D artists, UI designers, VFX artists and animators matched to your art style.
Technical artists
Shaders, rigging, pipelines and performance budgets — the bridge between your art and engineering teams.
QA testers
Functional, regression, compatibility and device testing folded into your release cycle.
Managed squads
A cross-discipline team with a lead or producer who owns delivery of a feature area or milestone.
Flexible scaling
Add specialists for a milestone, keep a core team for live ops, or scale down after launch with clear notice periods.
Our Game Dev Staff Augmentation process
Clear stages, visible progress and a playable build every week — no black boxes.
Discover
Goals, audience, platforms and budget turned into a clear scope, plan and estimate.
Scope · Estimate · RoadmapPrototype
A playable prototype that proves the core loop or key interaction before full production.
Playable prototypeProduce
Agile sprints with a playable build every week — art, code and design moving together.
Weekly buildsTest & launch
Real-device QA, optimisation and store submission, rehearsed well before launch day.
QA report · ReleaseGrow
LiveOps, updates and analytics — or a clean, documented handover to your team.
Updates · HandoverGame Dev Staff Augmentation FAQ
How is staff augmentation different from outsourcing?
With staff augmentation our people join your team and you direct the work. With full-cycle outsourcing we own delivery against a scope and milestones. Many partners start with one model and switch as the project evolves.
Can we interview developers first?
Yes. You review profiles and interview candidates before anyone joins your project.
Who owns the work produced?
You do. Code, art and IP created for your project are assigned to you, and everyone on the team signs an NDA.
What is the minimum engagement?
You can start with a single specialist. We agree the notice period for scaling up or down before the engagement begins.
You may also need

Porting & Co-Development
Extra hands, ports & upgrades

Game Art & Animation
2D, 3D, VFX, animation & tech art

Unity Development
Unity games, XR & tools
Start your Game Dev Staff Augmentation project
Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.
- Free discovery call & estimate
- NDA on request — your IP stays yours
- Dubai & UK teams, working worldwide