
Game Art & Animation Outsourcing
Concept art, 2D and 3D characters and environments, UI/UX, VFX and animation — produced game-ready for mobile, PC, web and XR, in a style players remember.
Beautiful, and built to run
Game art has to read at a glance on a phone, fit polygon and texture budgets, and animate cleanly in the engine. Our artists work alongside our developers, so every asset is made to perform.
Hire us for full art direction and production, or to extend your team with characters, icons, store creatives or animations.
- Stylised, casual & realistic styles
- Rigging, skinning & animation
- Technical art, shaders & pipelines
- Icons, screenshots & ad creatives
What we build
Our Game Art & Animation services
Concept art
Characters, environments and props explored and refined before production begins.
3D modelling & texturing
Game-ready characters, vehicles, props and environments with PBR or stylised texturing.
2D art & illustration
Characters, backgrounds, tiles, items and sprite sheets for 2D and casual games.
UI/UX design
Menus, HUDs, icons and flows designed for clarity and conversion, implemented in-engine.
Animation & rigging
Character and creature rigs and animation — skeletal, Spine 2D and cinematic.
VFX & store creatives
Particles, shaders and game juice, plus icons, screenshots and video ads that convert.
Technical art
Shaders, materials, LODs, import pipelines and performance budgets — the bridge between art and engineering.
Art pipeline optimisation
Profiling draw calls, texture memory and overdraw, then fixing assets and tools so every platform hits its frame rate.
Our Game Art & Animation process
Clear stages, visible progress and a playable build every week — no black boxes.
Discover
Goals, audience, platforms and budget turned into a clear scope, plan and estimate.
Scope · Estimate · RoadmapPrototype
A playable prototype that proves the core loop or key interaction before full production.
Playable prototypeProduce
Agile sprints with a playable build every week — art, code and design moving together.
Weekly buildsTest & launch
Real-device QA, optimisation and store submission, rehearsed well before launch day.
QA report · ReleaseGrow
LiveOps, updates and analytics — or a clean, documented handover to your team.
Updates · HandoverGame Art & Animation FAQ
Can you match our existing art style?
Yes. We start with a style test on a few assets, align on feedback, then scale production in your style.
Do you provide art without development?
Yes. We deliver engine-ready files and can integrate them into your Unity, Unreal or Godot project.
Which file formats do you deliver?
Source files (Blender, Maya, Spine, layered PSD) plus engine-ready FBX, glTF and sprite atlases.
Who owns the art?
You do. Full rights to all commissioned art transfer to you on payment.
You may also need

Mobile Game Development
iOS & Android, casual to midcore

Porting & Co-Development
Extra hands, ports & upgrades

Metaverse Development
Virtual worlds, Roblox & events
Start your Game Art & Animation project
Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.
- Free discovery call & estimate
- NDA on request — your IP stays yours
- Dubai & UK teams, working worldwide