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2D · 3D · UI · VFX

Game Art & Animation Outsourcing

Concept art, 2D and 3D characters and environments, UI/UX, VFX and animation — produced game-ready for mobile, PC, web and XR, in a style players remember.

2D & 3D artUI/UX & VFXEngine-ready assets
Game Art & Animation

Beautiful, and built to run

Game art has to read at a glance on a phone, fit polygon and texture budgets, and animate cleanly in the engine. Our artists work alongside our developers, so every asset is made to perform.

Hire us for full art direction and production, or to extend your team with characters, icons, store creatives or animations.

  • Stylised, casual & realistic styles
  • Rigging, skinning & animation
  • Technical art, shaders & pipelines
  • Icons, screenshots & ad creatives

What we build

Casual & hyper-casualStylised 3DRealistic 3DPixel artIsometricCharactersEnvironmentsUI kitsStore assetsTrailers
What we offer

Our Game Art & Animation services

Discuss your scope
01

Concept art

Characters, environments and props explored and refined before production begins.

02

3D modelling & texturing

Game-ready characters, vehicles, props and environments with PBR or stylised texturing.

03

2D art & illustration

Characters, backgrounds, tiles, items and sprite sheets for 2D and casual games.

04

UI/UX design

Menus, HUDs, icons and flows designed for clarity and conversion, implemented in-engine.

05

Animation & rigging

Character and creature rigs and animation — skeletal, Spine 2D and cinematic.

06

VFX & store creatives

Particles, shaders and game juice, plus icons, screenshots and video ads that convert.

07

Technical art

Shaders, materials, LODs, import pipelines and performance budgets — the bridge between art and engineering.

08

Art pipeline optimisation

Profiling draw calls, texture memory and overdraw, then fixing assets and tools so every platform hits its frame rate.

How we deliver

Our Game Art & Animation process

Clear stages, visible progress and a playable build every week — no black boxes.

01

Discover

Goals, audience, platforms and budget turned into a clear scope, plan and estimate.

Scope · Estimate · Roadmap
02

Prototype

A playable prototype that proves the core loop or key interaction before full production.

Playable prototype
03

Produce

Agile sprints with a playable build every week — art, code and design moving together.

Weekly builds
04

Test & launch

Real-device QA, optimisation and store submission, rehearsed well before launch day.

QA report · Release
05

Grow

LiveOps, updates and analytics — or a clean, documented handover to your team.

Updates · Handover
FAQ

Game Art & Animation FAQ

Can you match our existing art style?

Yes. We start with a style test on a few assets, align on feedback, then scale production in your style.

Do you provide art without development?

Yes. We deliver engine-ready files and can integrate them into your Unity, Unreal or Godot project.

Which file formats do you deliver?

Source files (Blender, Maya, Spine, layered PSD) plus engine-ready FBX, glTF and sprite atlases.

Who owns the art?

You do. Full rights to all commissioned art transfer to you on payment.

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Start a project

Start your Game Art & Animation project

Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.

  • Free discovery call & estimate
  • NDA on request — your IP stays yours
  • Dubai & UK teams, working worldwide
hello@sumigames.com

Send us a message

We reply within one business day.

We reply within one business day. Happy to sign an NDA before you share details.