
PC & Console Game Development
Full production, vertical slices and co-development for PC games on Steam and the Epic Games Store — engineered console-ready in Unreal Engine, Unity or Godot.
Big-screen games, built right from the first commit
PC and console players expect responsive controls, stable frame rates, rich settings and content that lasts. We plan architecture, performance budgets and input from day one, so the game scales from vertical slice to full release.
Need a full team, a publisher-ready vertical slice or senior engineers on an existing project? We slot into your pipeline and ship.
- Vertical slices & publisher pitch builds
- Steamworks achievements, saves & leaderboards
- Gamepad, keyboard & mouse with rebinding
- Profiling & platform optimisation
What we build
Our PC & Console Games services
Full game development
Design, engineering, art and audio integration for single-player and multiplayer PC titles.
Vertical slices & demos
A polished, representative slice to pitch publishers and investors, or for a Steam Next Fest demo.
Multiplayer & online
Dedicated servers or peer-to-peer netcode, matchmaking, lobbies and cross-play-ready backends.
Steam & Epic launch
Store pages, Steamworks integration, builds, depots and release management end to end.
Console-ready engineering
Input, saves, UI scaling and performance budgets planned for console porting and certification.
Optimisation & tech art
Profiling, LODs, shaders and memory work that keep frame rates stable across hardware.
Our PC & Console Games process
Clear stages, visible progress and a playable build every week — no black boxes.
Discover
Goals, audience, platforms and budget turned into a clear scope, plan and estimate.
Scope · Estimate · RoadmapPrototype
A playable prototype that proves the core loop or key interaction before full production.
Playable prototypeProduce
Agile sprints with a playable build every week — art, code and design moving together.
Weekly buildsTest & launch
Real-device QA, optimisation and store submission, rehearsed well before launch day.
QA report · ReleaseGrow
LiveOps, updates and analytics — or a clean, documented handover to your team.
Updates · HandoverPC & Console Games FAQ
Can you develop for PlayStation, Xbox and Nintendo Switch?
We engineer games console-ready from the start — input, performance, saves and UI scaling — and handle porting work. Final console builds need the platform licences and dev kits held by the developer or publisher, and we work within those programmes.
Unity or Unreal for a PC game?
Unreal Engine for high-fidelity 3D and large worlds, Unity for stylised 3D, 2D and cross-platform projects, Godot for lean games without licence fees.
Can you build a vertical slice to pitch publishers?
Yes — it is often the best first engagement. Expect roughly 8–16 weeks to a polished, representative build plus trailer captures.
Do you take over existing projects?
Yes. We audit the codebase, stabilise it, then continue development or support your in-house team.
You may also need

Multiplayer Game Development
Real-time PvP, co-op & MMO

Unreal Engine Development
High-fidelity games & real-time 3D

Porting & Co-Development
Extra hands, ports & upgrades
Start your PC & Console Games project
Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.
- Free discovery call & estimate
- NDA on request — your IP stays yours
- Dubai & UK teams, working worldwide