
Mixed Reality & XR Development
Spatial games, collaboration tools and visualisations for Meta Quest 3 passthrough, Apple Vision Pro and OpenXR headsets — experiences that understand the room around the user.
The next platform is spatial
Mixed reality places interactive content in the user’s real surroundings — on their table, walls and floor — opening up games and tools that neither phones nor VR can offer.
We build XR products with scene understanding, spatial anchors, shared sessions and hand tracking, keeping one codebase across headsets wherever possible.
- Scene understanding & spatial anchors
- Shared, co-located multiplayer
- Hand- and gaze-driven interfaces
- Cross-headset builds with OpenXR
What we build
Our Mixed Reality & XR services
Mixed-reality games
Games that turn your room into the level — enemies through walls, puzzles on the table.
Product & data visualisation
Interactive 3D products, digital twins and data in real space for sales and decision-making.
Remote collaboration
Shared spatial workspaces for reviewing 3D content together, in the same room or remotely.
Guided workflows
Hands-free, step-by-step instructions anchored to real equipment.
Apple Vision Pro apps
Spatial apps and immersive experiences designed for visionOS.
VR-to-MR upgrades
Bring existing VR or 3D apps into mixed reality with passthrough and room-aware gameplay.
Our Mixed Reality & XR process
Clear stages, visible progress and a playable build every week — no black boxes.
Discover
Goals, audience, platforms and budget turned into a clear scope, plan and estimate.
Scope · Estimate · RoadmapPrototype
A playable prototype that proves the core loop or key interaction before full production.
Playable prototypeProduce
Agile sprints with a playable build every week — art, code and design moving together.
Weekly buildsTest & launch
Real-device QA, optimisation and store submission, rehearsed well before launch day.
QA report · ReleaseGrow
LiveOps, updates and analytics — or a clean, documented handover to your team.
Updates · HandoverMixed Reality & XR FAQ
What is the difference between AR, VR, MR and XR?
AR overlays content on a phone camera view, VR replaces your surroundings, and MR blends interactive content into your real room through a headset. XR is the umbrella term for all three.
Which devices support mixed reality?
Meta Quest 3 and 3S with colour passthrough, Apple Vision Pro, and other OpenXR headsets with passthrough.
Can one app run on multiple headsets?
Often, yes. With OpenXR and Unity we share most of the codebase and add per-device features where they matter.
Is mixed reality ready for business use?
Yes — training, design reviews, remote assistance and sales visualisation already deliver value. We usually start with a focused pilot.
You may also need

VR Game Development
Meta Quest, PC VR & VR training

AR Development
Mobile AR, WebAR & AR games

Metaverse Development
Virtual worlds, Roblox & events
Start your Mixed Reality & XR project
Share your idea, prototype or live game. We reply within one business day with questions, a suggested approach and a realistic estimate.
- Free discovery call & estimate
- NDA on request — your IP stays yours
- Dubai & UK teams, working worldwide